The Sepharin

Overview

The dominant culture of the Humans, the Sepharin are a proud, adventurous, and adaptive race; settling much of Serzahnk before there were many ships on the world’s waters.

They have a thick and spectrumesque culture which billows out every which way when it comes to opinions. Most Sepharin have strong opinions on other races, easily formed by casual, brief, encounters with representatives of other races. Due to this acerbic quality most non-humans view them with guarded eye(s) and dismiss them as impulsive and grating; though this does not spoil them entirely to the other sentient races due to their clever qualities and rich culture.

Humans are dominantly made up of the Sepharin people, whose home, Sephar, dwells in the Goftherno isle. A large splintering of their society has gathered in Mahamaluk due to its wide, uncramped, terrain: The Habishans.

The Kingdoms of the Sepharin

  • The Sepharin Capital City of Mahamaluk is Maltu, situated in the Kingdom of Bonvah.
  • The Sepharin Capital City of Goftherno is Silverpeak, situated in the Kingdom of Howlfang.
  • The cultural nexus, Sephar, resides within the walls of Silverpeak, nestled between two thick brick walls.

Economy

The Sepharin are seconded only on their reliance of coinage by the Sarin. Their coin, the Farthing, has wide and reaching power throughout all the states and cities of Serzahnk with trade ships going every which way to every corner of the known world.

A cultural fiat which has risen over time is the bribe, a form of monetary compensation used to gain access to information, locations, or people which they normally are not allowed entrance to. Though seen as a bad spot on their culture, most Sepharin secretly turn a blind eye to the bribe. The bribe is so pervasive that it has spread through many races which value the Sepharin coin, almost penetrating entirely the Sarin society and culture.

Dominant Sepharin exports and imports are: (Export) Silk, coin, fish, and engineering (Import) Grain, spice, coin, and manufactured goods.

Culture

Citizenship

Throughout Sepharin society, citizenship to a Kingdom or Country can be claimed by one of two means: The Right of Blood and the Right of the Soil.

  • Right of the Soil: Nationality or citizenship can be recognized to any individual born in the territory of the related state.
  • Right of Blood: Citizenship is not determined by place of birth, but by having an ancestor who is a national or citizen of the state.

Cultural Identity

  • The Thunderous Clash (Date determined each year by elected officials)

As a matter of tradition, the Sapphire Coast is host to the second-largest annual tournament in Serzahnk, the Thunderous Clash, which is seconded in participants only by the Vakshan Blood-Dance Tournament. The location for the tournament is elected each year but by and large The Kingdom of Bonvah is its official host, often designating Maltu as the site for the event.

This tradition began during the colonizing years to stave off boredom; willing volunteers were pitted against each other in ‘The Ring’ where they would use whatever means necessary to knock their opponent out or kill them outright (though the former was viewed as a harder task to accomplish).

The winner won the money bet against his victory and the loser either received death (as a consequence of participation which is now outlawed in most civilized tournaments) or agree to perform one task for the victor for each minute passed.

The length of time would often be manipulated by the loser through means of monetary or personal compensation to the victor or those who bet for the victor’s victory.

  • The Great Race (March the 4th to March the 12th)

The Great Race is a seafaring tradition that began life as competitive sport over a short stretch of water in the Isle of Goftherno’s Crystal Bay. It has evolved over the ages to a race starting at Whitewall, moving over the Zanarkat Ocean and through the Shattered Islands, to the Port of Thallos on the island of Thancarga, and then back to the Crystal Bay’s popular Highport.

It has become a part of Sepharin culture to bet on the Great Race, often driving people into debt and dilapidation, but for the lucky few securing the rest of their lives. This Sepharin tradition is seen as one of the few traditions to draw Sepharin from abroad back home to Crystal Bay’s Highport for one cultural event.

So popular is the Great Race that it has intrigued many of the Sepharin’s allies to participate in the Great Race themselves; this has led to many wild bets and even a few ships exchanging hands after the race is over.

  • The Firestorm (June the 18th)

The Firestorm is a cultural festival native to Goftherno coinciding with the mating season of the native fireflies. Scheduled for the evening, it is an event often used for proposals, family gatherings, and fond farewells.

History

The Colonization of Mahamaluk

The Sepharin’s first efforts at colonization of Mahamaluk failed horribly as they were driven to the sea by the island’s native inhabitants. Even now, indigenous races view them as inferior (though they keep this to themselves) and many still tell tales of the invaders being driven off by their ancestors.

To many Sepharin, the capture of the Sapphire Coast was a great accomplishment of the Sepharin people, for they had to drive off the Aizkoh to do it.

The Annex of Anyadele

During the battle of Anyadele the sorcerer Kilratos channeled dark power which cut off the energies which kept afloat the Analestian cities; many of these cities did not recover their power immediately afterward and smashed into the earth. Anyadele was a fortunate and ill-fated city.

Though not destroyed by the impact which created the Myrinas Suranore, the City was heavily damaged. In spite of the Analestian’s grasp of the technology the engine was beyond full repair. Unable to fly, the City remained able to hover a hundred feet above the surface of the crater it rested in.

The nearby city of Warano became a refuge for the Analestians of Anyadele and, in exchange for their goods and services, the Sepharin of the Bonvah Kingdom and the Analestians of the City of Anyadele forged an agreement that either citizenry may come and go from the City of Anyadele.

Over the years the City went through enormous changes as the first true access to the Analestian culture was forged. Both Bonvah and Anyadele greatly profited off the other, Anyadele gaining the benefit of Bonvah’s vast resources and trade agreement with the Sarin, and the Sarin and Sepharin drawing great boons from the Analestian’s grasp of technology and rich culture.

Eventually the Analestians decided that the flow of trade between the two cities had grown too integral. This in mind, Anyadele was chained to the crater to prevent it from drifting.

This day, the City of Anyadele annexed with the Kingdom of Bonvah where it has remained to this day a semi-independent city-state of the Analestian Queendom.

The Kinargan Conflict

In the summer of the Kinargan Conflict, Anyadele was set upon by the brunt of the Draconian army, struck by surprise from Sujamma Forest with no forewarning. The ensuing battle left the Analestians overrun and scattered by the superior numbers and high-spirits of the Draconian Army. They called for aid from the City of Warano.

The Burning Knights received the call and mustered the White Order and the Guild of the Natosutcl to come to Anyadele’s aid. In a single night they assembled more than 137 cavalry, 72 Archers, and 312 footsoldiers led by 27 Knights to rally the remainder of Anyadele’s forces into a bloody six hour battle which forced the Draconians to withdraw back into the forests.

Free, now, to plan their counter-attack, the Analestians regrouped, planned their retaliatory strike with the supporting guilds and order, and struck out against the Draconian force at the dawn of the next morning. Only 67 members of the original force of more than 712 warriors returned to Anyadele; a bitter victory.

Due to the loss of one of their front-line battalions, the Draconians withdrew their forces from the southern end of the Sapphire Kingdom, now finding it necessary to group their armies to mount an effective assault against the marshaling forces swelling in the south. Due to this and other contributing battles, the Draconians lost the Sapphire Coast Campaign, forced to withdraw after their main force was broken at the Battle of Helmut.

After the Draconians retreated back to their Queendom of Kinarg, the Kingdom of Bonvah and the City of Anyadele exhaled a collective breath of relief.

In recognition for their selflessness, bravery, and great sacrifice, and to honor those who died in the defense of their city, the Analestians gifted the people of Bonvah Kingdom with a piece of their mighty city’s engine. To this day the Angel Tear monument continues to remind the Bonvah Kingdom of what was lost and gained during the Draconian Campaign.

Religion

Sepharin hold many deities as their own due to their vast culture. Most hold good favor toward worshipers of Pyros; her message agreeing with many a Sepharin’s attitude or profession.

Race Relations

Due to their involvement in the colonization of Mahamaluk, most races hold Humans in callous and cold regard; many having relations that were killed or enslaved during that time. This has not completely dissolved all race relations between those indigenous to Mahamaluk, however, and has only impeded social gatherings when Sepharin are invited to speak without the Sarin at their side.

The Sepharin

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